Kathleen is our Research and Evaluation Director. She works with Shift’s internal research team, freelancers, and external research partners to ensure Shift’s projects are based on a sound theory of change and capable of delivering social value. She also leads Shift’s evaluation activities, which measure the social impact our projects are delivering.
Kathleen holds an MPhil in Political Theory from the University of Oxford and BA Hons in Economics from Stellenbosch University. Before joining us in 2013, Kathleen worked at the City & Guilds Centre for Skills Development, where she led research projects on topics from rural development to vocational pedagogy, working with a wide range of stakeholders, from local community groups to UNESCO policy working groups. This diversity has prepared her to manage research across Shift’s portfolio of social issues.
Kathleen is currently expanding her horizons by learning to code, and is a regular volunteer at a debt advice centre.
0207 490 0217
February 20, 2018
Insight report exploring the parenting journey, the associated feelings, thoughts, desires and behaviours, a review of the sources of support throughout. Plus 5 design opportunities and the principles of design to build parents’ self-efficacy.
July 6, 2017
A review of the factors that contribute to the healthy emotional development of infants in their first thousand days of life.
May 10, 2017
Evaluation report of a pilot research project undertaken from June 2016 to April 2017 mapping the changing fast food environment of two streets in Hackney, London: Morning Lane and Well Street.
March 30, 2017
September 26, 2016
An evaluation report describing the results of the five trials of Shift’s emotionally responsive biofeedback video game, conducted to investigate the effectiveness of the game in training emotional regulation skills through regulated diaphragmatic breathing, as well as measure levels of enjoyment and stickiness.
Building Resilience through Emotionally Responsive Gaming: Findings from a biofeedback video game RCT
September 21, 2016
An evaluation report describing the results of a randomised control trial run with 290 young people in The Billericay School, Essex.
Building Resilience through Emotionally Responsive Gaming: Findings from a biofeedback video game trial at St Angela’s Ursuline School
September 20, 2016
An evaluation report describing a trial with 30 girls at St Angela’s Ursuline secondary School, Newham, East London.
December 1, 2015
An evaluation report describing the results of a test of BfB’s biofeedback video game with two primary schools in Hackney, London.
November 10, 2015
March 18, 2015
An evaluation report describing the results of the first test of Shift’s biofeedback video game, which uses the player’s heart rate to reward players for staying calm under pressure.
Kathleen Collett and Naomi Stoll
March 1, 2014
February 2, 2014
Outlining the scale and impact of mental health, who is most at risk, and the argument for focusing on wellbeing
February 1, 2014
January 2, 2014
The scale of the issue, the main types of food wasted, key audiences, key food-wasting behaviours and the cultural context of daily decisions that cause these.
January 1, 2014
Report broken down by the six stages in the domestic food cycle including summary highlighting common themes and relative effectiveness, with recommendations.
December 1, 2013
Historypin’s Storybox Improving community cohesion
Champions of the Shengha Improving mental health
Tip Improving infant emotional development
Historypin citizen history Improving community cohesion
Progressively Increasing social impact
Better Everyday Takeaway Increasing healthier food habits
Box Chicken & co Increasing healthier food habits
Whole Child International Improving infant emotional development
National Citizen Service Empowering young people
Anxiety gaming Improving mental health
Buttons Increasing digital inclusion
Families & Food Waste Reducing domestic food waste