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As Research Manager in the Research and Evaluation team, Naomi helps to ensure that our designs are built upon a strong evidence base and that they evolve to fit the needs of the target user. Drawing on her experience at leading consumer and social research organisations (including Ipsos MORI, NatCen and BBC Media Action) she brings an understanding and practical skills in different research methods and techniques. Her work with us includes conducting literature reviews, expert interviews and ethnographic research.

Naomi also supports the evaluation of the organisation's projects, measuring the impact of the developed products and services and disseminating the findings. Most recently she has managed the delivery of the Randomised Control Trial for our biofeedback video game. Naomi holds a BA Hons in Social and Political Sciences from the University of Cambridge.

Naomi dabbles in jazz singing and has recently found out she is rubbish at karaoke.

naomi.stoll@shiftdesign.org.uk

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Research

0–2s: Improving infant emotional development

March 30, 2017

Shift is investigating how parents can be supported to develop a secure attachment with their children to promote healthy emotional development in the critical early days, from conception to age two. This document is a summary of the research undertaken so far.

BfB Labs Trial Summary

September 26, 2016

An evaluation report describing the results of the five trials of Shift’s emotionally responsive biofeedback video game, conducted to investigate the effectiveness of the game in training emotional regulation skills through regulated diaphragmatic breathing, as well as measure levels of enjoyment and stickiness.

Building Resilience through Emotionally Responsive Gaming: Findings from a biofeedback video game RCT

September 21, 2016

An evaluation report describing the results of a randomised control trial run with 290 young people in The Billericay School, Essex.

Building Resilience through Emotionally Responsive Gaming: Findings from a biofeedback video game trial at St Angela’s Ursuline School

September 20, 2016

An evaluation report describing a trial with 30 girls at St Angela’s Ursuline secondary School, Newham, East London.

Playing with emotions

December 1, 2015

An evaluation report describing the results of a test of BfB’s biofeedback video game with two primary schools in Hackney, London.

Harnessing the power of games to improve wellbeing

March 20, 2015

An evaluation report describing the results of the first test of BfB’s biofeedback video game, which uses the player’s heart rate to reward players for staying calm under pressure.

Harnessing the power of games to improve wellbeing

March 18, 2015

An evaluation report describing the results of the first test of Shift’s biofeedback video game, which uses the player’s heart rate to reward players for staying calm under pressure.
Kathleen Collett and Naomi Stoll

 

 

Video games and wellbeing

March 1, 2014

Exploring the role and impact of video games in young people’s lives, and how video games and biofeedback can be combined in wellbeing interventions.
Kathleen Collett and Naomi Stoll