I’ve been particularly impressed with how Shift have embraced the research literature and taken a genuine collaborative approach, working in a systematic and thorough way. They are passionate about involving the end users throughout the process, to ensure that their products meet the needs and wants of those who will use them.
Claire Hill, Clinical Postdoctoral Research Fellow, Clinical Psychologist, University of Reading
Around 40,000 young people are affected by anxiety in the UK. Only 1 in 4 receive much needed support. The ones who are low-medium risk of anxiety are often stuck on a 18 months long waiting list or drop off and grow into adulthood with different manifestations of anxiety such as depression.
A game based on the use of graded exposures that can be used by non-practitioners to provide early support for 8-12 year old young people.
“Thanks so much for a brilliantly inspiring day! It was great to see so many talented, energetic people, committed to supporting children with mental health problems, all in one room and totally focused on what could really be a lifesaver for some children.”
Adele, parent of a young person with anxiety and participant in co-creation workshop
- Literature review of anxiety, CBT, exposure and game design
- Interviews and conversations with young people, parents, teachers, GPs, commissioners and therapists
- Building a network of experts and practitioners
- Co-creation with therapists to build the therapeutic basis for the solution
- Co-creation session with games designers, parents, teachers and therapists to create broag games concepts
- Funded feasibility study underway
- User centered innovation (in progress)
- Duncan Development Director
- Kat Jennings Research and Evaluation Director (maternity cover)
- Kathleen Research and Evaluation Director
- Manjul Senior Service Designer
- Naomi Research Manager
- Nick Founder, CEO
- Tayo Innovation Director
- Tori Co-founder, Brand & Comms Director
April 3, 2018